Science and Technology in Cultural Context
Art Gaming Exhibition

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- a peek into the play of tomorrow

Exhibition Opening: Wednesday 8 October, 16:00 = 19:00
Exhibition Dates: Thursday 9 October to Monday 8 December, 10:00 - 18:00


Computer games have become an integral part of our everyday culture. The game industry is now the branch of the culture industry with the highest turnover. Artists from a wide variety of disciplines are contributing to the creation of ever more complex digital worlds. It is conceivable that by focusing on social, economic and aesthetic issues connected with computer games that games can emerge as a new form of art, possessing strong artistic content. The exhibition for Seoul will highlight the next generation of game design with apps for tablets from international body of designers. The exhibition will be set in an ambient scenography and offer a peek into the play of tomorrow in terms of design, platforms, technology and storytelling, providing visitors with a unique space to enjoy this new genre of art.


Nadezda Suvorova (CHE)
Tobias Neukom (CHE)
Etter Studio (CHE)
Mario Rickenbach (CHE)
Valentin Heun (INT)
Austin S. Lee (INT)
The Curious Minded (CHE)
Fabien Duperrex (CHE)

Museum of Arts Seoul National University → more info

The Gaming Space
Pop Up Gaming Space → more info



Nadezda Suvorova (CHE)

OKO is a puzzle video game. The goal is to reconstruct an image by stopping rotating circles cut out from this image. For each level, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the circles movement at the right moment. OKO is a mesmerizing journey around our planet accomplished by navigating images from the NASA database.


Tobias Neukom (CHE)

LiquidSketch is a puzzle game based entirely on simulated water. What makes it different from other such games is the simulation itself. It uses a different approach than most other games that trades some flexibility for very smooth and detailed fluid motion and realistic physics. The other distinguishing feature is that the water is colored and it mixes realistically. This allows you to see the motion inside the water in a visually nice way and is also used as a game play element. The Puzzles are more based on physical properties of water than on Rube Goldberg machine scenarios.


Etter Studio & Mario Rickenbach (CHE)

The game features a hidden multiplayer system that connects all players of Drei, across the world and in real-time. This mechanic confronts the player suddenly with other players, which might seem disruptive at first. But over time, the strangers become collaborators without whom the increasingly difficult levels cannot be solved. To allow players from all corners of the world to communicate to each other, the team of Drei invented a universal communication system. This system instantly translates simple expressions across 18 different languages.


Nadezda Suvorova (CHE)

MIKMA is a mobile application based on the quest for light. Through play, the sound and the vision, one travels inspace and time by exploring scientific imaging at different scales: from the infinitely small to the origins of the universe, from the big bang then back to present times. The interface design takes advantage of machine vision and sensors embedded in mobile devices to call for re-discovering the world around us and to provide an entertaining access to scientific imaging.


Fabien Duperrex (CHE)

Magnetics is a 2D strategy puzzle game. The goal is to destroy “magnetic” tokens by hitting them with another token of the same type launched from a base revolving around the central area. There are three types of tokens with different shapes and properties: speed, gravity and magnetism. When a projectile misses the target, it remains in play, making the task more complex. Magnetics’ minimalist design enhances the gameplay, which was created specifically for mobile displays.





Jono Brandel (USA)

Patatap is a portable animation and sound kit. With the touch of a finger create melodies charged with moving shapes. The motivation behind Patatap is to introduce the medium of Visual Music to a broad audience. Artists working in this field vary in discipline but many aim to express the broader condition of Synesthesia, in which stimulation of one sensory input leads to automatic experiences in another. The history behind the aesthetic expression of synesthesia arose from the paintings of Piet Mondrian and Wassily Kandinsky and the early videos of Viking Eggeling and Norman McLaren, to the contemporary animations of Oskar Fischinger and softwares of C.E.B. Reas. Patatap takes elements from visionaries painters and filmmakers such as Mondrian, Kandinsky, Fischinger etc. and aims to present this concept in a direct way.


Bastus Trump (USA)

Orphion is a musical instrument with a unique sound between string instrument and percussion. Everyone can play expressive, wonderful sounds and easy or virtuosic melodies on it just by moving fingers on virtual pads.With Orphion, the user can play polyphonic music very expressively, drum crazy drumming, Create soundscapes and melodies, or just dream and relax. With its vast sets of articulations from soft to plucked to hardly slapped, its 14 transposable pad-layouts, the record and share function, Orphion extend your ways of expression as a percussionist, guitarist, pianist or other musician.; and with its recird and share function, sharing via EMail, SoundCloud or AudioCopy is easy.

Bubble Harp

Scott Sona Snibbe (USA)

Bubble Harp draws bubbles around your fingertips, recording and replaying your movements while creating music based on the animated forms. It’s a combination of drawing, animation, music, art, geometry, and games. Bubble Harp was first released as a work of interactive art by Scott Sona Snibbe that was at first only available in galleries and museums. Now it’s available as an iPhone and iPad application that also is able to create generative music. Bubble Harp was built fwith the help of openFrameworks, and uses the Triangle library by Jonathan Shewchuk.


Joshue Ott (USA)

Thicket is an audiovisual playground that allows anyone to create beautiful sounds and pictures from simple finger touches. For users of all ages, this generative art and sound app immerses you in song-like audiovisual pieces called modes. When “playing” a mode, you both react to and create the music and graphics that you experience. Each mode is its own art generator, interactive toy, musical instrument, even performance tool depending on how you use it. And with new modes to be developed and released every few months, Thicket functions an expandable platform in the exciting new genre of handheld interactive art.

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Page last modified on August 31, 2015, at 11:35 PM